I ordered D&D 4th Edition from Amazon last night, the gift set with three core books in the slip cover. Hope they arrive soon!
4th Ed. sounds interesting, and I look forward to going through it. Judging from the changes I've read about, there won't be any possibility of converting existing characters to the new version; they'll have to be started anew. Integration into existing campaigns should be feasible - as a continuation, at least - but obviously some changes may need to be made.
4th Ed. sounds interesting, and I look forward to going through it. Judging from the changes I've read about, there won't be any possibility of converting existing characters to the new version; they'll have to be started anew. Integration into existing campaigns should be feasible - as a continuation, at least - but obviously some changes may need to be made.
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Date: Monday, 9 June 2008 14:06 (UTC)I think it's D&D in name only, however.. there's a LOT of differences from 3.x
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Date: Tuesday, 10 June 2008 07:13 (UTC)no subject
Date: Monday, 9 June 2008 14:13 (UTC)no subject
Date: Tuesday, 10 June 2008 07:14 (UTC)no subject
Date: Monday, 9 June 2008 16:09 (UTC)Looking forward to switching to the new system, but I don't think it'll happen until this winter so that I can collect a few extra adventures and sourcebooks.
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Date: Tuesday, 10 June 2008 07:15 (UTC)no subject
Date: Monday, 9 June 2008 16:28 (UTC)Hoping that they realized the 3.0/3.5 quickly turned into a morass of special case rules (I blame the explosion of Feats and Prestige Classes) and follow the KISS principle.
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Date: Monday, 9 June 2008 17:13 (UTC)no subject
Date: Monday, 9 June 2008 18:09 (UTC)I'll wait until the SRD comes out. Then I'll check if it's balanced and consider whether I want to run a game on it. Then I'll buy the things.
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Date: Tuesday, 10 June 2008 07:16 (UTC)no subject
Date: Tuesday, 10 June 2008 13:07 (UTC)This week, they say.
Of course, there are rumors that this SRD will be little more than a list of page numbers provided as a reference, making it all but useless. Who knows.
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Date: Tuesday, 10 June 2008 02:04 (UTC)If I can't play D&D without a battlemat, then I guess I just won't be playing D&D.
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Date: Tuesday, 10 June 2008 07:17 (UTC)no subject
Date: Thursday, 12 June 2008 20:45 (UTC)Basically, combat has shifted from a Resource Management scenario to one of Tactical Management.
Expect both PCs and Monsters to move around. A lot. And they will be moving on other people's turns as well. There are a lot of "reactive" effects for Monsters, especially the low level ones. Kobolds get to make 5' shifts a lot, and certain kinds of Goblins can move if you miss them with a melee attack, etc.
Even on the PC side, a lot of abilities involve spontaneous movement. The Warlord class, which is a tactician by design, can impart move actions and even attack actions to other PCs. The Warrior class also has movement control abilities, and frankly every class can do it at least a little bit. It really is more about tactical control of space in this edition.
Combat in this system does not appear to be stable or predictable. Gone are the days of being able to wander off to refresh your snacks after your turn, knowing that you would not have to provide any input for the next 10 minutes or so.
It looks like you will be seeing larger battles in terms of sheer size, so more enemies on the board, which will make it really difficult to keep track of how these tactical effects work if you are relying solely on abstract memory. If you are facing 10 kobolds and they are potentially moving (even small differences) on every PCs turn? Either you use a map of some sort, or their ability really doesn't get used.
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Date: Friday, 13 June 2008 21:40 (UTC)